Thus, they had me ready to move on to the next adventure. Even Super Mario Sunshine and The Wind Waker, two of my favorite games of all time, completely explored the ideas behind them. With past entries in each series, direct console sequels have been rare, and so has my need for them. Meanwhile, shrines in Breath of the Wild were a lot of fun, but those larger dungeons felt repetitive and did not do the trick for me. A Breath of the Wild 2 (I, uh, can’t imagine it would be titled that.) set in a brand new environment with big, unique temples to complement shrines? Sign me up. I want Super Mario Odyssey 2 and I want to fly around as a Boo in it. Super Mario Odyssey‘s capture mechanic, for example, is one of the coolest things the series has done, and there is so much more that can be done with it. With the groundwork for control schemes, physics, and tons of assets already laid, developers working on sequels could hone in on improving the minor shortcomings of the previous games or completely realizing every ambitious idea they have. Each game was absolutely fantastic with only a small handful of worthwhile competitors across gaming as a whole, but each also had some untapped potential. Super Mario Odyssey and The Legend of Zelda: Breath of the Wild have made me want something that I very rarely want: sequels.
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